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| __construct (Vector3 $pos, $pitch=0) |
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| __construct (Vector3 $pos, $id, $pitch=0) |
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| getPitch () |
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| setPitch ($pitch) |
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| encode () |
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| encode () |
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| __construct ($x=0, $y=0, $z=0) |
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| getX () |
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| getY () |
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| getZ () |
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| getFloorX () |
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| getFloorY () |
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| getFloorZ () |
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| getRight () |
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| getUp () |
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| getForward () |
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| getSouth () |
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| getWest () |
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| add ($x, $y=0, $z=0) |
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| subtract ($x=0, $y=0, $z=0) |
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| multiply ($number) |
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| divide ($number) |
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| ceil () |
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| floor () |
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| round () |
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| abs () |
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| getSide ($side, $step=1) |
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| distance (Vector3 $pos) |
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| distanceSquared (Vector3 $pos) |
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| maxPlainDistance ($x=0, $z=0) |
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| length () |
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| lengthSquared () |
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| normalize () |
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| dot (Vector3 $v) |
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| cross (Vector3 $v) |
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| equals (Vector3 $v) |
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| getIntermediateWithXValue (Vector3 $v, $x) |
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| getIntermediateWithYValue (Vector3 $v, $y) |
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| getIntermediateWithZValue (Vector3 $v, $z) |
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| setComponents ($x, $y, $z) |
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| __toString () |
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static | getOppositeSide ($side) |
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const | SIDE_DOWN = 0 |
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const | SIDE_UP = 1 |
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const | SIDE_NORTH = 2 |
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const | SIDE_SOUTH = 3 |
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const | SIDE_WEST = 4 |
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const | SIDE_EAST = 5 |
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| $x |
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| $y |
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| $z |
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| $pitch = 0 |
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| $id |
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The documentation for this class was generated from the following file:
- /Users/Kids/Desktop/Doxygen/pocketmine/level/sound/BlazeShootSound.php