Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- c -
- calculateIntercept()
: Block
- callEvent()
: PluginManager
, RegisteredListener
- canAddItem()
: BaseInventory
, Inventory
- canBeActivated()
: Block
- canBeFlowedInto()
: Block
- canBePlaced()
: Block
- canBeReplaced()
: Block
- cancel()
: TaskHandler
- cancelTask()
: ServerScheduler
- cancelTasks()
: ServerScheduler
- canExecute()
: SimpleTransactionGroup
, TransactionGroup
- canSee()
: Player
- CHANNEL_BLOCKS
: Network
- CHANNEL_END
: Network
- CHANNEL_ENTITY_SPAWNING
: Network
- CHANNEL_MOVEMENT
: Network
- CHANNEL_NONE
: Network
- CHANNEL_PRIORITY
: Network
- CHANNEL_TEXT
: Network
- CHANNEL_WORLD_CHUNKS
: Network
- CHANNEL_WORLD_EVENTS
: Network
- check()
: Config
- checkTime()
: Level
- chunkHash()
: Level
- clean()
: TextFormat
- cleanup()
: Cache
- clear()
: BaseInventory
, DoubleChestInventory
, Inventory
, PlayerInventory
- clearAll()
: BaseInventory
, Inventory
, PlayerInventory
- clearCommands()
: CommandMap
, SimpleCommandMap
- clearPermissions()
: PermissionAttachment
- close()
: RakLibInterface
, SourceInterface
, Player
- collidesWithBB()
: Block
- contains()
: BaseInventory
, Inventory
- createChunkSection()
: Anvil
, LevelDB
, LevelProvider
, McRegion
- createEntity()
: Entity
- createTile()
: Tile
- current()
: BlockIterator
- CURRENT_PROTOCOL
: Info