- i -
- invalidate()
: MetadataValue
- isApplicable()
: EntityDamageEvent
- isBanned()
: IPlayer
, OfflinePlayer
, BanList
, Player
- isBlockBreaking()
: ExplosionPrimeEvent
- isBreakable()
: Block
- isBurning()
: FurnaceBurnEvent
- isCancelled()
: TaskHandler
- isChunkGenerated()
: Anvil
, LevelDB
, LevelProvider
, McRegion
, Level
- isChunkInUse()
: Level
- isChunkLoaded()
: LevelDB
, LevelProvider
, McRegion
, Level
- isChunkPopulated()
: LevelDB
, LevelProvider
, McRegion
, Level
- isConnected()
: Player
- isCreature()
: EntityDespawnEvent
, EntitySpawnEvent
- isDelayed()
: TaskHandler
- isDisabled()
: PluginBase
- isEnabled()
: BanList
, PluginBase
- isFinished()
: AsyncTask
- isFullBlock()
: Level
- isGenerated()
: Chunk
- isGlobal()
: LowMemoryEvent
- isHardcore()
: Server
- isHuman()
: EntityDespawnEvent
, EntitySpawnEvent
- isIgnoringCancelled()
: RegisteredListener
- isInitialized()
: PluginBase
- isItem()
: EntityDespawnEvent
, EntitySpawnEvent
- isLanguageForced()
: Server
- isLevelGenerated()
: Server
- isLevelLoaded()
: Server
- isLightPopulated()
: Chunk
- isLoaded()
: FullChunk
, BaseFullChunk
- isLoaderActive()
: ChunkLoader
, Player
- isNameTagVisible()
: Entity
- isNewChunk()
: ChunkLoadEvent
- isOnline()
: IPlayer
, OfflinePlayer
, Player
- isOp()
: ConsoleCommandSender
, OfflinePlayer
, PermissibleBase
, ServerOperator
, Player
, Server
- isPermissionSet()
: ConsoleCommandSender
, Permissible
, PermissibleBase
, Player
- isPhar()
: PluginBase
- isPlayer()
: ConsoleCommandSender
- isPluginEnabled()
: PluginManager
- isPopulated()
: Chunk
- isProjectile()
: EntityDespawnEvent
, EntitySpawnEvent
- isQueued()
: ServerScheduler
- isRegistered()
: Command
- isRepeating()
: TaskHandler
- isRunning()
: Server
- isSectionEmpty()
: Chunk
, BaseChunk
- isSleeping()
: Player
- isSpawnChunk()
: Level
- isTool()
: Item
- isTransparent()
: Block
- isValid()
: Anvil
, LevelDB
, LevelProvider
, McRegion
, Position
- isVehicle()
: EntityDespawnEvent
, EntitySpawnEvent
- isWhitelisted()
: IPlayer
, OfflinePlayer
, Player
, Server